Kentucky Derby Drinking Game

Rules for partying in the hours leading up to the "fastest two minutes in sports"

The Kentucky Derby may be the the "fastest two minutes in sports" but it's an exhaustive couple hours of pre-coverage waiting for the race to actually start. 

If you're at a viewing party, all decked out for the occasion with a strong bourbon-based drink in your hand, there's really no better way to pass the time than to play a drinking game. Just print out the rules below to get in on the action — we guarantee it will make the suspense of the race all the more exciting (and make losing a bet a little easier to swallow). 


• Every time the horse named "Stay Thirsty" is mentioned, take a sip.

• If the track is muddy, take a sip.

• Whenever a celebrity is shown on TV, take a sip.

• Whenever Millionaire's Row is show on TV, take a sip.

• Every time an announcer mentions a mint julep, take a sip (take two if you're actually drinking a mint julep).

• Whenever the announcers refer to the race as the "fastest" or "most exciting" two minutes in sports, take two sips.

• Every time an announcer makes an inappropriate joke about a horse's name, take two sips. 

• If a woman is wearing a big hat that is either hot pink, yellow, or blue, take two sips (take an additional sip if it has fake flowers, a giant bow, or other ornaments on it).

• If a woman's hat matches the color of her outfit, take two sips.

• Whenever a man is show wearing an obviously ridiculous hat, take two sips.

• If any kind of record is broken, take three sips. 

• If it's a photo-finish, take three sips. 

• If the long shot wins, finish your drink.

• If Stay Thirsty wins, finish your drink.

• If you win your bet, finish your drink (and then pour yourself another!)